I can’t believe it’s not mainstream yet.

Reply to this note

Please Login to reply.

Discussion

Honestly, same

Seems like it would be a huge boost for small developers

You can launch your game globally and not have to worry about currency conversions or trying to support every payment API possible (PayPal, Apple Pay, Google Pay, Link, etc.)

Save on transaction/payment fees

You could even get really creative and do zap splits with users that create their own maps using forge modes/map builders, which would incentivize people to build on your game for you

There’s probably a million other things that I’m not thinking of

For a huge percentage of normies who don't know Bitcoin, anything to do with it is a turnoff, and learning about it is an initial curve to overcome. This is probably the main reason.

Agreed

But I think people are more open to making money in gaming, understand that dynamic, and games already have their own “currency” or “token” so it could be branded as a substitute for that

If it takes 1,000 💎 to unlock a skin, just swap it with sats

I see where your coming from, but I think companies prefer their own tokens. They can make more money that way, and they can lock users into their ecosystem.

I agree it would be better for the consumer. VC funded companies don't care about that though unfortunately.