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Freakoverse
3cea4806b1e1a9829d30d5cb8a78011d4271c6474eb31531ec91f28110fe3f40
I guess I'm one of those #vtubers. Having fun talking about general topics, vrchat/similar, and games. Also #indiedev #gamedev. You can call me: Freak فْرِيكٌ フリク (still learning Nihongo). #envtuber #podcast #gaming #gamedev

wait, how come he can zap u but i can't? he also has an alby LNURL xD

me: "I think XYZ is good/bad"

person: "you're biased"

me: "Yes I am. And?"

person: "You might be wrong"

me: "Until you or someone else challenges me on this and reasonably convince me to reach a different conclusion, I will continue to see it as good/bad"

Replying to Avatar Guy Swann

PSA 🚨

Without a direct innovation in the monetization structure of #Nostr I think we should expect a highly successful #Nostr to evolve like other protocols before it. I think there are 2 most likely comparisons:

1. #Nostr ends up looking more like email. It is still open and decentralized, but dominated by a small group of companies with enormous insight into everything that is happening and acting as huge semi-centralized custodians of everyone's data and messages.

2. #Nostr ends up looking more like RSS & podcasts. It is open and decentralized, but most users and all serious content creators pay for hosting platforms (relays) that sell it with a bunch of other features, analytics, and secondary services attached to it - or built in advertising and monetization splits.

Understand I'm not predicting that it will go either direction or that only these two options exist. I'm saying that --- without a significant innovation in the monetization method --- it will very likely take one of these two paths. Also understand that neither of these are bad outcomes, per se. Both present a VASTLY better internet sovereignty and user/server power dynamic than the current Web 2, but this is far from realizing #Nostr's true potential.

I only say this to get people thinking about the fact that we still have a very serious problem funding relays at scale, and it hasn't been solved, it's mostly been covered up with some very generous grants and *extremely* generous volunteer developers and relay runners. But it WILL have to be addressed or nostr's success will come hand in hand with some hard truths about how we use it and what we think it is.

It won't be unlike the people who thought all #Bitcoin transactions were going to be free forever, settle instantly, and that the whole world could be sovereign with their own UTXOs. That's simply not how it worked, and we had to have a 4 year, vicious, all out civil war within the community when we were finally forced to come to terms with that reality.

If I'm a relay operator and I don't want to die, here the future I want to see:

- Client A, B, C.

- Client A and B have implemented an Ads NIP, but Client C didn't.

- User X has enabled to view ads.

- User X has saved my relay to read/write from it.

- User X used all 3 clients.

- User X will see ads in Client A and B, but not C.

- My relay would service User X in Client A and B, but not C (it wouldn't fetch from it or write to it).

- When User X sees an ad in Client A or B, said clients would receive a percentage cut from the budget sent out to run that ad, and my relay would receive a cut, and the User would also receive a cut.

- User X disables viewing ads in his metadata.

- User X cannot see notes from my relay anymore, from any client, regardless of if the client has implemented the Ads NIP or not.

With this, i'd also try to support as many content types as I can without going into the red, but I'd also have a block list to block clients that implement the Ads NIP but hide ads, or present them unreasonably.

nostr:note1xt9z2c4u85kqrpru3fajmejpvc2kx9yg3m759zczy8caeez0kweqw7jupt

ohhh.

That's a UX fix then.

I think Instagram used to have that, and I actually appreciated (maybe twitter too? I forgot).

Basically: You keep scrolling in your feed until you reach a point where there'd be a UI line telling you "You've already seen posts past this point", and when I've seen that, I'd usually stop and go back to the top.

Replying to Avatar fiatjaf

I keep thinking about nostr:npub1jlrs53pkdfjnts29kveljul2sm0actt6n8dxrrzqcersttvcuv3qdjynqn's feed idea that displays the latest post by every person you follow instead of the latest posts absolutely -- or something like that, what was it?

I think something like that could be a drastic change for the better on everybody's lives.

isn't that how most people view their feed?

I only see the latest posts of people that I follow, and that's it.

If I'm feeling adventurous, I'll go search with hashtags.

Potentially.

I got your zap (received to my Alby).

I tried zaping someone else and it worked fine.

I wanted to zap this but couldn't.

Tried to zap your profile, still couldn't.

Not sure if I'm the issue?

What's missing in a few #nostr (mobile) clients? A QR camera scan to scan (mainly) other profiles or notes.

The UX of it is just quick and easy in certain scenarios.

I've started OMAD on the 8th of May 2024, and till the 8th of August 2024, so that's 3 months, I've lost 10 KG (weight is, let's say, below 100 KG before I started)

If I had to guess, I think I've been eating around 400 to 800 calories a day.

The first half of that time I'd usually walk 15-30 minutes a day, but stopped in the second half (environmental reasons), and would walk half an hour to an hour if I broke my OMAD (because of an outing with friends for example).

Right now I'm testing for a month or two (after that last above date) on just calorie intake, where I'd eat whenever I want but keep the calorie intake to similar levels as before, and see how that goes.

If I'll see similar results (basically around 3 KG a month loss) then one does not necessarily need to do OMAD or intermittent fasting, but literally just to be mindful of what you eat.

However, from what I looked into, there are other health benefits to OMAD and IF, so even if the test goes well, I'd still have those methods in mind in my general for my general eating life style.

yea its getting harder, tho from this:

weird general glow, hand movement is weird, back of the arm/near the should the cloth pops weirdly, weird smoothness to the eyes and mouth, and the obvious card+strap.

And that's why you use whatever methods you can to avoid getting caught by such tyrannical laws, and the step after that is legal battles, and at some point leads to a "fight".

Freedom is fought for.

Freedom of speech is there by default, regardless of any country or law, and those who try to take it away from you, you either find a way to go around their attempt or fight them head-on (legally, figuratively, and at some point physically but we hope not to reach that).

Replying to Avatar Moss

We should face the issue of Nostr's lack of positive economic incentives like Bitcoin. The more people use #Bitcoin , the more miners, infrastructure providers, mining machine manufacturers, and trading platforms can survive profitably through development. We can survive without relying on advertising, but currently, Nostr's user growth and development needs, as well as the development and maintenance of relays, servers, and clients, are consuming developers' funds and time. In the short term, it can be operated out of passion. However, providing services for free in the long term is not in line with the laws of market economy. This is why many relay operators have shut down, as they did not receive funding from opensats before. The client developers who can survive now are also relying on opensats funded by Jack. If #[0] had not had the support of #[2] before, Damus would not have been able to continue its development.

We are very grateful for #[1] 's strong support for Nostr, but without positive economic incentives, the Nostr ecosystem will only be short-lived. Nostr's survival is extremely dependent on Jack's donations, which has become a new single point of failure for Nostr. We need to rely on Jack's early donations to find a positive incentive economic mechanism, or for each client to generate profits in the future to fund opensats. This will allow #Nostr to enter a virtuous development ecosystem.

nostr:note1w8rcafy4tk5ng79v45jfk0059lhmwgrr7pd3tvwtzgv9p4kvmj9s9g80pe

nostr:note149v976664ptpsfyg4ll5l80888gzud40j99l7pp84gsfn9sattcqzj6pdk

Jack and OpenSats are a single point of failure.

Community funding is also a single point of failure.

Let's be honest, with the solution being that relay operators and client developers need to get paid through the market systems, the general public doesn't want to pay to post, to like, to update their profile, etc. Plus, a new user doesn't have Sats, so ya that's dead right there.

What are the options?

Subscription packages like what Damus is doing?

Putting donation buttons everywhere?

Selling merch?

Selling NIP-05 names?

Listen, those are all fine and all, but there's one annoying solution that solves a decent chunk of this problem. You know it, I know it, everybody knows it: Ads.

Ads on #nostr , properly designed and developed, would be the best digital ads system in the world for all parties involved, in comparison to current ad systems, where it can go from annoying to feeling neutral about it, and this would also onboard an incredible number of people to Bitcoin as they wouldn't have to 'pay' to get their first bitcoin, they'd just use a nostr client and at some very early point in their usage they'd suddenly have a few sats because they saw a few ads as they scrolled through their timeline.

If no one develops this by X time in the future, I'd reach into my backlog of ideas and at least design and plan this out, where if the opportunity arises it would get developed, but hopefully someone does it way sooner.

nostr:note1rnm38339dp3j2xw6j7qepdju2a2nf06kcm5q4q6vvctmheelsxwqa0yfpz

Let me try Ditto for a bit and see how it goes.

Replying to Avatar Freakoverse

I wonder how a #nostr version of Steam would be.

I'd imagine it'd be something along the lines of what I'm making with nostr:npub17jl3ldd6305rnacvwvchx03snauqsg4nz8mruq0emj9thdpglr2sst825x , but the core UX and seller issue, more so for a Steam version, is how to handle up to hundreds of gigs of files per game and handle that bandwidth.

Perhaps there's no escaping for the end user needing to pay to download the game, and the dev having to pay for hosting (either renting a server or running their own).

Though thinking about it, to alleviate these pain points, a good system with a smooth UI/UX would have it where the potential store/platform would visually present cut percentages that need to go from a game sale to server rent, how much sales he needs to make, best suggestions, etc, based on the file size of his game, and it would get updated automatically as the package increases or decreases in size.

The server cost mentioned above would also calculate the potential total cost of a buyer downloading their game X times, where the developer/seller can set a limit of how many downloads, in terms of gigs, this user can do so for free (ex: consumed 50 gigs out of 1,000 remaining. Cost per gig to download is $0.05).

In terms of who owns games, that's a nostr user signature so no issue there.

So in essence, and technically speaking, in terms of sales, the developer is getting nearly 100% of the revenue from a game sale, but they're eating up the costs of hosting and managing their game.

In terms of who's hosting the platform for this Steam-like, they can put 0% regarding taking a cut, though that seems unrealistic if developers and gamers are expecting site maintenance and improvements, however, considering the above points where the dev is eating up the costs, I'd say the site/platform can take anywhere between 1% and up to 5% per sale.

Thoughts?

(I haven't even thought of online multiple game servers =P )

#gaming

That's the store. There are a lot of other things to consider in terms of being a competitor/alternative to Steam, both from the user/gamer end to the seller/developer end, where a lot of other competing products like GOG, ESG, Origin, UPlay, and so on could never reach where Steam is because Steam already has the biggest pie share in the market, dominate since the concept of a games client was a thing in the early days of PC gaming, and so they have a massive headstart with systems, designs, features, and continuously getting better with more improvements, systems, and features. No wonder no one can properly compete with them.

However, because of how #nostr works, if a competing platform were to rise up and have it built on nostr, then it would have the biggest chance to properly compete against it and get closer to feature/design/system parity, if not more, as the team developing it would have the global resources of every client and every developer working on their own clients on nostr, openly available and shared to them.

Turns out that open-source development on an open-source protocol was and is the only way to beat Steam, to beat mega-corporations.

By the way, I don't hate Steam/Valve, but if there's a chance to get something better, then I'm all for it.

#gaming

I wonder how a #nostr version of Steam would be.

I'd imagine it'd be something along the lines of what I'm making with nostr:npub17jl3ldd6305rnacvwvchx03snauqsg4nz8mruq0emj9thdpglr2sst825x , but the core UX and seller issue, more so for a Steam version, is how to handle up to hundreds of gigs of files per game and handle that bandwidth.

Perhaps there's no escaping for the end user needing to pay to download the game, and the dev having to pay for hosting (either renting a server or running their own).

Though thinking about it, to alleviate these pain points, a good system with a smooth UI/UX would have it where the potential store/platform would visually present cut percentages that need to go from a game sale to server rent, how much sales he needs to make, best suggestions, etc, based on the file size of his game, and it would get updated automatically as the package increases or decreases in size.

The server cost mentioned above would also calculate the potential total cost of a buyer downloading their game X times, where the developer/seller can set a limit of how many downloads, in terms of gigs, this user can do so for free (ex: consumed 50 gigs out of 1,000 remaining. Cost per gig to download is $0.05).

In terms of who owns games, that's a nostr user signature so no issue there.

So in essence, and technically speaking, in terms of sales, the developer is getting nearly 100% of the revenue from a game sale, but they're eating up the costs of hosting and managing their game.

In terms of who's hosting the platform for this Steam-like, they can put 0% regarding taking a cut, though that seems unrealistic if developers and gamers are expecting site maintenance and improvements, however, considering the above points where the dev is eating up the costs, I'd say the site/platform can take anywhere between 1% and up to 5% per sale.

Thoughts?

(I haven't even thought of online multiple game servers =P )

#gaming