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Writing a book about Nostr Ceterum censeo NIP-03 omnibus esse utendum
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Introducing Questr-Basic, an open interactive Story build on Nostr.

https://blossom.primal.net/500aa4c37d2ff0d8d31997f81b4f7499e5f2b88da6ff0e7f62a714d349854124.webp

Go directly to nostr:npub1kqqv8afngq9nam723vpm6e772hjcyw4ll7y32ueytln7p759e7rqxwream to start!

Current best desktop (mobile wont load this properly) experience via:

https://npub1at46t0djpq0u23hvr0lp5mrqgq7gt7pm4w7w7tng03922uwvhwqqzz5emu.shakespeare.to/npub1kqqv8afngq9nam723vpm6e772hjcyw4ll7y32ueytln7p759e7rqxwream

Bit of a pointer, each scene, read the profile description first to know what is going on in the story

Preview:

Or how it looks in Amethyst:

Ps: The fact that its open will at this point mean people spam the crap out of it, which will definitely bork the silly client i made, or the experience in general

I will do a full write up later, but to quickly comment:

Why this and why build it on Nostr?

Well, building a game leveraging Nostr has been on my mind for a while now. I have many fancy ideas, but non that i can personally execute. So i though 'what is the simplest thing that i actually can do'.

Text-based choose your own adventure style came to mind, after all, this is where a lot of the computer game stuff finds its origins with things like Zork.

I figured out a mechanic that would allow most of the social clients to be used to "play", the game.

Then I needed a way to actually produce it, so i used shakespeare.diy to create a tool that would allow me to upload a spreadsheet full of Nostr profiles and posts, that it would process automatically.

It took a bit of effort still, mostly because my plans innitially were to grand, so i scaled it down and simplified it....its a dark lord in a castle and it needs to die, obviously.

Now the idea behind it, is that any/most nostr(social) client can be used to play the game, but also that anyone can simply fork and extend the story by adding their own replies.

Currently there is no good way for filtering, so the random comments from people now, will wreck the experience....it is what it is.

As for the viewing client i made:

This is funny, the spreadsheet-batch-processing tool was one-shotted and cheap. This viewing client was an expensive disaster with many failed attempts. I gave up on it. But when i finished what i just shared, i managed to rework one of the early attempts into something usefull and it looks so damn good haha. On desktop, mobile struggles to load the page nicely.

Anyway, i had fun building it, however trivial and silly the thing may be :)

nostr:nevent1qqs9tm7rrc6fderaz3f55690jlfay4ezq0032ehzyqsd880g2wkrvuqprdmhxue69uhhyetvv9ujuumwda68ytnwdsargwfe8yuj7q3qt6jxfqz9hv0lygn9thwndekuahwyxkgvycyscjrtauuw73gd5k7sxpqqqqqqzwp44l2

Introducing Questr-Basic, an open interactive Story build on Nostr.

https://blossom.primal.net/500aa4c37d2ff0d8d31997f81b4f7499e5f2b88da6ff0e7f62a714d349854124.webp

Go directly to nostr:npub1kqqv8afngq9nam723vpm6e772hjcyw4ll7y32ueytln7p759e7rqxwream to start!

Current best desktop (mobile wont load this properly) experience via:

https://npub1at46t0djpq0u23hvr0lp5mrqgq7gt7pm4w7w7tng03922uwvhwqqzz5emu.shakespeare.to/npub1kqqv8afngq9nam723vpm6e772hjcyw4ll7y32ueytln7p759e7rqxwream

Bit of a pointer, each scene, read the profile description first to know what is going on in the story

Preview:

Or how it looks in Amethyst:

Ps: The fact that its open will at this point mean people spam the crap out of it, which will definitely bork the silly client i made, or the experience in general

The EU is the best version of this stablecoin circus story:

Take a thing which only two redeeming factors are that it by-passed all existing KYC-AML bullshit and supposedly was full reserve:

EU:

Create legal frameworks for it, and force (parts) of the reserve to be held at fractional reserve banks.

As someone who developed sensors like this (not this exact usecase), i can guess what tech they use, and it would be a false positive nightmare, because they go off on proxies.

The 2.4ghz range does not make sense for this stuff anyway, regardless of the modulation. Now i have no idea why they dont put 915mhz into phones (seriously...if anyone has a good (technical) reason i'd like to hear), but that would help out a lot.

Well, part of the issue is that it for the most part has been a one sided breach of "contract". Both men and women had expected behaviors, until women just stopped that behavior whilst expecting men to percist in theirs.

Example: women only want attention from men they are interested in, others are creeps. So this leads to us to give women some leeway in how they draw attention, and will ask 'is this guy bothering you' etc. But after giving them that finger, they now have the whole "im just going to dress like a whore, or better yet just straight up be a whore and still expect to be treated like a lady by everyone, except the guy i like, he can make a move, whilst i am protected from the ones i dont like" arm.

Men over the past couple of decades have started to figure out the game is now rigged, hence giving rise to things like MGTOW and what not.

The whole "warlord/pimp" thing like Andrew Tate, is the direct degenerate result: the break up of sociatal structures and the rise of "hey my guy, joing my gang, look at all this money and women i have, when you join my gang il share the spoils".

Not they they understand, but women are currently consuming civilization itself, and at the end of the day they will be helpless damsells, but it wont matter, the damage is done.

How all this came to be? Well....simpel. men domesticated other men, whom all in turn domesticated women. Women are just otherwise feral super preditors (their weapons being manipulation, undermining etc to leverage male strenght). But aside from some explicit laws here and there that we did have and we dropped; generally we did not codify the boundries of female anti social behaviors because there was no need....their preditory anti-social behavior never really scaled, so i could ne dealt with locally (family, friends, local church whatever). Men's violence etc. on the other hand always has been an issue, and does scale (war), so basically all of law has been thousands of years worth of codifying the boundries on men's anti social behavior.

Then the mediatechnology revolutions happened, and currently female anti social behavior DOES scale, and its creating havoc. The atomic age gave men the atomic bomb and everyone is instantly nervous and frantic... treaties get drafted and what not; it also gave women the internet and nobody realized it is just as destructive.

'Feminists' are criminal gangsters, you just lack the frame/understanding to see it as such. Threatening with or using violence to get what you want, is in a sense no different than showing your tits to get what you want....different weapons and means, same anti-social outcome.

Either we start giving women that dress like whores fines, and put camgirls in jail, or is stone-age time.

Eventhough fiatjaf nuked all the NIP author names, i still have to invest in my baby.

It is somewhat unwieldy, and ofcourse some jungle spirit was able to crash it in 5 seconds by feeding it an nevent with a relay hint to only his own stupid piramid.....

And it has a broken feature stating that things are somehow published 55 years into the future.

BUT! It does actually work for the most part, so introducing: OpenTimestamps Explorer. Allowing you to discover, search, browse and analyse NIP-03 kind 1040 open timestamp attestation events🎉.

https://npub1lfgpfh8r7p7tzugcnpf6aw5w5d2fkyqhutxv7gldgnqm0ekv2x2scsn445.shakespeare.to/

As far as i am aware there is no client that can actually show these things as events as such, other than manually looking them up using NAK.

I encourage some soul to make something better, but for now, vibe coded half working shit is better than NAK....euh i mean nothing.

Made with Shakepeare.diy

I just found out 'beyond all reason' , a free and opensource RTS, exists. Its still in development but very far allong, it looks impressive and is working towards its steam-release.

All i want for christmas is for it to be Nostrified

https://www.beyondallreason.info/

There is more than enough room in that stick to fit in the rest of the relay or node

Cant you just reply that you agree that relays have such a legal responsibility, like you already stated, and that you are in fact not a relay, but a client. ?

The whole "federating" thing is a server oriented notion; that is where the mistake lies. The tamper resistance from applying signatures trivializes the whole question of servers.

Also, the notion of 'bridges' simply betrays the fact that you were stuck on an island in the first place.

This is for your consideration Nostr.

Here is a mechanism to play ‘games’ on Nostr. Now ‘games’ here means any sequence of events by an actor or between actors, which is relevant to a third actor. As far as I am aware it is impossible to create a ‘perfect’ system that can’t be cheated/exploited. Yet perhaps there is way in which cheating is both difficult and as obvious as possible. Everything is done simply by publishing Nostr events.

Variation of this mechanism can be used to create open ladder systems to keep track of a players relative score (like an ELO-rating), but the example of a simple game of ‘higher or lower’ will be used to illustrate the mechanism.

The first part of the mechanism is to ensure a consistent sequence. This is done by using a linked-list, where every action references the previous action. The existence of mutually exclusive actions or parallel sequences is clear proof of cheating. This allows one to go through the players history and calculate their current score.

The second part is removing the ability for post-hoc actions, i.e. performing an action after the fact pretending this action was performed in the past. This is done via the use of NIP-03 opentimestamps, committing the linked-list sequence of actions to moments in time. This does not actually do a whole lot other than forcing cheaters to premeditate their fraud.

The third part is the use of multisignature, such that two or more actors sign off on the (inter)action going on.

In this system, a cheater has to conspire in order to sign and timestamp both option before the fact, and only publish the preferred one after the fact. This means that you trust at least one of the players to be honest in the way that they don’t go along with a conspiracy to cheat.

All well and good, but by using bots, which are more than willing to both cooperate in any conspiracy, and don’t mind sacrificing their own score for the greater good of the bot-master, any cheater can still trivially rig their score.

Hence lastly the mechanism relies on subjective valuation of the trustworthiness of the other players. So despite all the formal bells and whistles, it ultimately hinges on your ability to asses ‘the world’, whether you fall victim to cheaters.

Will this work? We can ponder, we can think of all kinds of ways sophisticated botnets could infiltrate trust-networks in order to later be leveraged in schemes without raising suspicion. But my meta-point here is that this is true for everything; be it a games core or ‘social status’.

Therefor, games on Nostr are not just a potentially ‘fun’ thing onto themselves, they could be the battlegrounds for WoT attack and defense; forcing attackers into more and more sophistication by developing better methods of assessment which can be leveraged in Nostr more broadly. A place where cheating can actually be encouraged, for it show where all of our collective blind spots are.

Profile-centric or Relay-centric? Why not both!

Nostr truly is a galaxy brain idea😏

https://cdn.satellite.earth/9d43bc0e2edb37b3941fd7a1230424ccdf4580a4df760a6dd4e2fd43dad3c3c9.mp4